using UnityEngine;
using UnityEngine.InputSystem;

public class Player : BasePlayer
{

    private int score;
    void Start()
    {
        screenSize= Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height)); 
        Rigidbody = GetComponent<Rigidbody2D>();     
    }

    void Update()
    {
        ChangeSide();
    }

    void OnJump(InputValue value) {
        Jump();
    }
    

    
}
